
Third, he is uniquely able to repair mechanical equipment. Second, he is the only trooper capable of ordering upgrades and reinforcements. First, he is necessary to repair Atmospheric Processors and thereby secure "field funding" for the USCM. Strengths - The CommTech performs several critical support roles. There is only one AURORA, so multiple CommTechs must share it, effectively serializing its attacks. While the AURORA is capable of autonomously destroying enemies, current safety procedures demand that a CommTech first confirm any targets. Veteran CommTechs often have clearance to give the "killword" to the AURORA, a space-based, high-energy assassination system found aboard many orbital cruisers. As a group, CommTechs tend to be fairly energetic, so they often proactively start repairs on nearby damage in the absence of more pressing tasks. It is the ability to repair Atmospheric Processors that gives the USCM its primary source of field revenue. The CommTech has sufficient training and technical expertise to repair a wide range of battlefield systems and colonial support equipment, including Synthetics, Sentry Guns, ExoSuits, and Atmospheric Processors. For obvious reasons, dropship beacons never exist indoors, so a CommTech inside a building or cave must consider additional transit time for reinforcements. The CommTech has a policy of calling the current dropship to the closest visited dropship beacon. He also orders field upgrades, enabling commanders to make mid-mission decisions about weapon system updates. The CommTech performs the crucial role of calling in dropships filled with reinforcements. While a reasonable weapon against soft targets, it does not have the stopping power to defend the CommTech against heavier enemies. The default weapon of the CommTech is the MP9 close assault machine gun. Because he is the primary communications link with the dropship attached to the platoon, he controls its ability to order reinforcements and battlefields system upgrades. His responsibilities include calling in dropships and repairing field equipment and robotic support systems - including those that provide alternate revenue streams for the USCM. CommTechs are inexpensive and numerous, but they are also relatively easy to kill.ĭescription - The CommTech (USCM slang for Communications Officer/Technician) is the support core of every USCM deployment force. The USCM must also ensure that it has an ample number of CommTechs on the ground, since they are their detachment's critical link to the dropship and its ability to deliver reinforcements. They are under constant pressure to secure the next Atmo, in order to preserve a continual flow of revenue.
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Marines are the most physically frail of the species and are therefore the easiest to kill. Marines are not as numerous as Aliens, but they are typically far more numerous than Predators. Every Marine combatant is capable of attacking at range, and many of their weapons can damage small groups of enemies simultaneously. Marines can deliver the most concentrated firepower of any of the species. These forces are immune to a number of side effects, including radiation, acid scarring, virulence, spores, cysts, and bleeder spears. Marines have a variety of robotic and mechanical troops and equipment, including the Synthetic, Sentry Gun, ExoSuit, and the Atmo. The Synthetic can additionally detect and highlight moving objects outside of its standard visual range, and the upgraded Sentry Gun has the ability to respond to ranged enemies attacking from beyond its field of view. The USCM can detect cloaked Predators with the Synthetic or the Sentry Gun, both of which are equipped with cloak-defeating sensors. Healing and repairing are free, but a given Medic or CommTech can only heal or repair one target at a time, making the process somewhat time-consuming. They can use the CommTech to repair robotic and mechanical troops and equipment, including the Synthetic, Sentry Gun, ExoSuit, and the all-important Atmo. Marines can heal their organic forces with the Medic. Accordingly, Marine detachments must ensure they maintain sufficient force levels to secure subsequent Atmos and complete their mission. There are a limited number of Atmos available during each mission, each of which provides a fixed sum over its lifespan. Marines can earn credits in two ways: 1) they can repair Atmos with a CommTech and receive a continuous stream of credits while the Atmo remains operational, and 2) they can receive a small bounty for each slain enemy. Naturally, there is a small amount of transit time before reinforcements arrive. He does this by calling a dropship down on whatever visited dropship beacon is nearest his current location. The USCM orders reinforcements and field upgrades via the CommTech Marine. Aliens Vs Predator Extinction Marine Bestiary Reinforcements And Upgrades
